local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
L0_1 = {}
L0_1.group_id = 133212200
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 200001
L2_1.gadget_id = 70710435
L3_1 = {}
L3_1.x = -3680.875
L3_1.y = 229.097
L3_1.z = -2102.041
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 328.6
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.area_id = 13
L3_1 = {}
L3_1.config_id = 200002
L3_1.gadget_id = 70710436
L4_1 = {}
L4_1.x = -3680.875
L4_1.y = 229.097
L4_1.z = -2102.041
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 328.6
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.area_id = 13
L4_1 = {}
L4_1.config_id = 200004
L4_1.gadget_id = 70710435
L5_1 = {}
L5_1.x = -3676.897
L5_1.y = 230.39
L5_1.z = -2109.243
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 328.6
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.area_id = 13
L5_1 = {}
L5_1.config_id = 200005
L5_1.gadget_id = 70710436
L6_1 = {}
L6_1.x = -3678.864
L6_1.y = 229.677
L6_1.z = -2105.59
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 328.6
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.area_id = 13
L6_1 = {}
L6_1.config_id = 200006
L6_1.gadget_id = 70710436
L7_1 = {}
L7_1.x = -3676.897
L7_1.y = 230.39
L7_1.z = -2109.243
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 328.6
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L6_1.area_id = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 200001
L5_1 = 200004
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L2_1.ban_refresh = true
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 200002
L6_1 = 200005
L7_1 = 200006
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L3_1.ban_refresh = true
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
